ADORA MEDIA

Market · Japan & Korea

Mobile User Acquisition In Japan & Korea: High-Value Users, High Standards.

Japan and South Korea are two of the highest-value mobile markets in the world, especially for games. Users spend heavily, expect polished experiences and respond to local creative. The two markets look similar from far away but differ sharply in device mix, platforms and payments.

Key Markets

  • Japan
  • South Korea
  • iOS
  • Android

High-LTV Users

Optimize to D30+ revenue, not cheap installs.

Native Creative

Translation is not enough; build locally.

Platform Mix Differs

iOS leads in Japan; Android leads in Korea.

01

iOS And Android Split

Japan is one of the most iOS-heavy markets globally — public trackers typically show iPhone with a large share of active smartphones. South Korea is the opposite: Android, led by domestic manufacturers, holds a strong majority. A combined plan therefore needs very different OS strategies per country.

Japan vs South Korea at a glance
JapanSouth Korea
Device mixiOS-heavyAndroid-heavy
LanguageJapanese; native-quality copy is essentialKorean; native-quality copy is essential
Strong categoriesRPG, gacha, puzzle, manga/comics, fintechRPG/MMORPG, casual, webtoons, commerce, fintech
Payment notesApp store billing, carrier billing, convenience-store payments, local QR walletsApp store billing, local wallets and super-app payments
Local platformsDomestic messaging and portal ecosystems alongside global platformsDomestic messaging, portal and app-store ecosystems alongside global platforms
02

Creative Notes

Machine translation does not work here. Use native copywriting, local typography and culturally specific art styles; anime and illustrated styles often outperform live action for games. Japanese users respond to detail, character and collection mechanics; Korean audiences value competitive and social features. Seasonal events and collaborations drive spikes in both markets.

03

Payment Behavior

Both markets are comfortable paying inside apps, and gaming ARPU is among the world's highest. In Japan, carrier billing and convenience-store payments complement cards; prepaid app-store cards are common. In Korea, local digital wallets tied to messaging and portal super-apps are widely used.

04

How Adora X Buys Japan & Korea

Adora X buys in-app supply in both countries with separate OS strategies, ROAS-based bidding for high-ARPU titles and creative-level reporting to manage fatigue during events.