ADORA MEDIA

Vertical · Mobile Games

User Acquisition For Mobile Games: Scale Players Who Pay And Stay.

Mobile gaming is the most competitive UA category: CPIs rise quickly in top geos, creative fatigue is constant and the gap between an install and a payer is wide. Winning studios optimize toward revenue and retention, not volume. Adora X is built for exactly that.

KPIs That Matter

ROAS D7 / D30

Revenue returned on spend by cohort day

Retention D1 / D7

Share of players who come back

IPM

Installs per thousand impressions

ARPDAU

Average revenue per daily active user

01

The KPIs That Matter

Core game UA KPIs
KPIWhat It Tells You
D1 / D7 / D30 retentionWhether the game loop holds players; D1 reflects onboarding, D7 the core loop, D30 long-term fit.
D7 / D30 ROASRevenue (IAP + ad revenue) returned per dollar spent by a cohort; the main scaling KPI.
Payer conversionShare of installs that make a first purchase — key for IAP-heavy titles.
ARPDAUAverage revenue per daily active user, especially important for ad-monetized casual games.
CPI and IPMCost and creative efficiency at the top of the funnel; inputs, not goals.
02

Challenges Specific To Games

  • Whales and skewed revenue — a small share of players produces most IAP revenue, so averages mislead and optimization needs early payer signals.
  • Creative fatigue — top creatives decay within weeks; volume of fresh concepts matters as much as quality.
  • Genre-specific audiences — a hypercasual player and a 4X strategy player behave nothing alike.
  • Hybrid monetization — ad revenue must be included in ROAS, or ad-monetized cohorts look worse than they are.
  • iOS measurement — SKAN conversion values must be designed to capture early revenue signals.
03

How Adora X Addresses Them

Adora X optimizes toward the in-game events you choose — tutorial completion, level milestones, first purchase, ad-view thresholds — and toward D7 ROAS once cohorts mature. Bidding models weight early signals that correlate with long-term value, so budget moves toward likely payers before D7 data is complete.

  • Playable, rewarded video and interstitial placements across in-app supply.
  • ROAS-based bidding including ad revenue reported through your MMP.
  • Creative-level BI to spot fatigue early and rotate concepts.
  • SKAN conversion-value schema review for iOS campaigns.
  • Genre-aware supply selection and allow-lists of performing apps.